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Multiversus rick
Multiversus rick













* Shield now more consistently interacts with other fighter effects. * Fixed an issue where fighters would not bounce off the shield during knockback. * Fixed an issue where the shield would not always block enemy projectiles. * Fixed an issue where Steven would not automatically grant his dodge shield to an ally as they are respawning. * Enabled 2D Hitboxes on Steven Universe. * Jab 3 projectile knockback scaling increased to 25, up from 23. * Jab 3 projectile base knockback increased to 1250, up from 1200. * Uncharged version lifetime increased to 0.4 seconds, up from 0.2 seconds.

multiversus rick

* Cooldown increased to 10 seconds, up from 6 seconds. * On-cooldown version base knockback increased to 1200, up from 750. * On-cooldown version knockback direction changed to be more upward.

multiversus rick

* On-cooldown version hitbox size increased. * On-cooldown version will apply 1 second lock-on debuff to enemies. * Active hitbox window starts 4 frames earlier. * Fixed bug where Marvin’s neutral special would not be able to reverse the direction of Stripe’s buzzsaw. * This removes Marvin’s “turbo-gun” and “turbo-button” infinite, along with others. * Fixed an issue where Marvin could spam his attacks with no whiff recovery. * Increased Attack 2’s (kick’s) base knockback and damage. * Slide can now cancel into other moves slightly earlier.

#Multiversus rick series#

Overall, these changes reduce scenarios where Harley’s Jab series would have otherwise whiffed through opponents where they should not. These changes help Harley’s Jab series land/combo more consistently in relation to her opponent when they are slightly airborne from her combo starters. * Developer’s Note: Harley’s jab series had a tendency to whiff through opponents at times with attention to comboing them from angled versions of Air Down Attack when Glove Control was equipped.

multiversus rick

* Jab 3 can now cancel into Jab 4 1 frame earlier. This change helps to improve Ground Up Attack’s consistency. * Developer’s Note: Harley’s fully charged Ground Up Attack had a tendency to whiff at times and/or have opponents fall out of the attack as they were being juggled, especially if they were hit higher or closer to the edge of the spin. * Added a minor vacuum to the first 3 hits of fully charged Ground Up Attack. * Active hitbox window starts 2 frames later. * Kick 3’s active window now starts 1 frame earlier. * Active hitbox window now starts 2 frames later. * Bat plush bomb is no longer ice-proof and can now be frozen. * Harley’s bat and hammer based attacks now have new hitboxes that more closely align with these items.













Multiversus rick