
In racing games, every moment counts, as one-tenth of a second could mean the difference between a win and a loss. Whenever a player cuts a corner or gets into a severe collision with another vehicle, his or her accelerator is turned off for up to five seconds.
Forza driveclub gameplay full#
It’s the equivalent of a mother forcing her children to “play nice” in a field full of rabid dogs and kidnappers.

When one considers that new cars are only unlocked through reaching certain Fame Level milestones, it’s easy to see how Driveclub‘s downright atrocious AI-design directly prevents rewards.ĭriveclub might be able to get away with its bloodthirsty AI if its desire for clean racing didn’t directly penalize players for racing outside of its predefined, sterilized rules. What’s worse is that players are docked the same amount of Fame when another car collides into them as when they collide into a competing racer. Because Driveclub‘s Tour objectives, which reward players with stars that unlock future events, often include finishing in the Top 3 or achieving blazing-fast lap-times, it feels as though the AI is only there to prevent progression rather than provide competition. Because there’s no rewind mechanic, the result is often a race completely ruined by one collision. Players might find themselves in first place, only to have a computer-controlled car slingshot forward, seemingly out of nowhere, directly into the back of their cars. Although you’re expected to drive as cleanly as possible, the AI-controlled racers seem to take great pleasure in driving straight into you. While this score-based experience system might seem intriguing at first, Driveclub‘s abysmal AI makes earning high marks somewhat of a crapshoot. That’s right, the best way method for getting a high score in Driveclub is actually to stay behind someone else, as there’s no score addition for leading a race. Drifting and drafting cause variable increases to one’s score based upon the amount of time spent in these conditions, with drafting behind another player being the easiest method for rack up massive totals.
Forza driveclub gameplay driver#
For instance, passing another racer will cause a 500 point increase, while colliding with another driver will net a 200 point decrease. A Fame score sits at the top of the screen during every event, constantly increasing or decreasing based upon player actions. In order to police this, Driveclub has tied player progression to the aforementioned Fame system, which is nothing more than a cleverly-renamed experience bar. Players are expected to stay on the road at all times, never bump into another racer for any reason, maintain control at all costs, and never touch any of the barriers surrounding each track. Your goal is simply to drive fast, finish well, and, most importantly, drive clean.ĭriving cleanly is, without a doubt, the single-most important aspect of Driveclub‘s moment-to-moment gameplay. Everything one does is on display in Drivclub, as its much-touted social features allegedly bring the single-player campaign (Tour), online multiplayer matches, and Club-based challenges together. There’s never any explanation as to who you are or why any of these events are occurring, but that’s relatively meaningless in the grand scheme of things. Players can hop into a number of races, time-trials, and skills competitions to contribute to their overall Fame Level. While it’s unclear precisely what caused this delay, the final product still ultimately feels like a glorified console launch exclusive. Once touted to be a PlayStation 4 launch highlight, Driveclub was met with a delay of nearly a full calendar year.

Players may initially feel as though they have complete control over their surroundings until the environment, AI, and structure reminds them that the only thing with any semblance of power in DriveClub is DriveClub itself. This exchange functions as a direct metaphor for DriveClub‘s fatal flaw. In his mind, the security guard was in charge, but in reality, Marlo’s ruthlessness and infamy gave him full authority over everything in his environment. After blatantly ignoring the his statements, Marlo suggest that the security guard’s presence is completely non-existent, leading to one of the most memorable exchanges in the entirety of The Wire: The security guard attempts to assert himself, telling Marlo about the honest life he’s trying to lead for the sake of his family.

At the beginning of “Refugees,” up-and-coming gangster Marlo Stanfield audaciously steals a lollipop right in front of a security guard, causing a confrontation between the two. Throughout my time with Driveclub, the new PlayStation 4 exclusive racer from Evolution Studios, a single scene from the fourth season of The Wire kept coming to mind.
