

The koalas at the San Francisco Zoo are in fact the only drop bears in captivity, and unfortunately, well meaning Animal Liberation Front-types released them into San Francisco at large. My plan for their first assignment would have been something relatively light and fluffy. The twist would be that the first session would have their first actual encounter with the supernatural, and they would then be hired as field agents by the government organization that deals with such things (originally, the actual BPRD, but if I were to run it now, I think I'd make it my own bureau). How're the players getting involved with the supernatural world? Are they government agents? Private investigators? Will they be mythical/magical themselves, or will you limit them to humans only?Ī game I brainstormed but never got off the ground was going to be about the PCs as the cast and crew of a "Mysterious Mysteries" show-investigating so-called paranormal phenomona, etc. The campaign is home brew, it combines fantasy, modern fantasy, classic horror, modern horror, modern and high sci-fi.The best way i describe it is a cross between movies/tv shows hellboy, MiB, constentine, x-men, buffy/angel, blade.Īnother view would be the video game marvel: ultimate alliance and cartoon justice league unlimited, but with out spandex or capes (unless they are magical).Īny input or helpful sugestions is appreciated. I am debating adding in the rest of the monster manuals, fiend folio, draconomicon, libris mortis, fiendish codex 1 & 2, lords of madness, elder evils, PHB 2, DMG 2. Ghostwalk (Turn the ghost template and eidolon class into a race/class template like the ones from McWoD, Feats, Spells)

Monte Cook's World of Darkness (I turned the races/classes into templates, Feats) Psionics Handbook (Powers, Psionic Items, Monsters, Feats, yes its 3.0 psionics but that is what d20 Modern psionics is)
#D20 5e homebrew classes call of cthulhu manual#
Monster Manual (Monsters and Player races) Call of Cthlhu d20 (feats, monsters, spells, artifacts, books)ĭungeon Masters Guidebook (Magic Items, Artifacts)
